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Netheril's Glory Chapter 600

* This Chapter is Machine Translated  

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Chapter 600: Legendary spells.
Generally speaking, the biggest difficulty in learning legendary spells is always to get a legendary spell model. To say that it is more difficult than this... is to get a legendary spell model that suits you.

You must know that even in the era of Netheril, the most glorious magic civilization, every legendary spell still requires a lot of resources and even military exploits to be exchanged, even the legendary spells collected by the "far-space scholar" Vedraxia" However, there are only a dozen or so, so if you see a magical master who specializes in shaping energy suddenly use the "big move" is a descendant legendary spell, then don't be surprised, he can get a legendary spell already very It's not easy. The extravagant idea of ​​picking and choosing something does not exist in the hearts of most legendary powerhouses.

But punk is very lucky. At least before he is promoted to Morningstar, he still has the opportunity to pick out the legendary spells. This is also thanks to the great auscultator Vedrasia is a broad scholar who likes to do research. The memory of a specialist mage who used the spell to die... Then his choice was really "no other choice".

Now punk is lucky to have a choice, but... in the eyes of a somewhat greedy spellcaster, his choice is still not broad enough.

There are a total of sixteen legendary spell models owned by the Great Master Vedrasha, of which six are legendary spells at the Morningstar level. These learning prerequisites are the "Morning Star Killer Punk" punk with a "forty caster level". Not yet qualified to study.

Among the remaining ten common legendary spell models, five of them are all spells that comply with the "law of goodness" majored in by the great austrian Vedrasha. The legendary spells of this type of "conceptual" law system must be restricted There is no way to learn the legendary spells of the camp, such as "Call of Goodness" and "Holy Man", so punk has no way to learn, so...the choice of punk is only five legendary spells with no camp restrictions.

"It's a pity, Great Osher Vedrazia is a kind and lawful caster."

Reluctantly shook his head in response to the "knowledge impoverished" situation that had begun to appear, and punk could only let go of his lack of greed.

After thinking about it, I understand that if Vedraxia is not a mage of the good camp, how could he be so unselfish and willing to put his memory as "inheritance" in the remains of Netheril? Even though Vedraxia has done some research on many "evil" forces as a scholar, it is really taken for granted to find a lot of legendary spells in the evil chaotic camp in the memory of a good spellcaster.

After sighing with the disgusting things of "faction" and legendary spells, punk turned his attention back to the five legendary spell models in his mind.

In the end, these five legendary spells are not the legendary spells of the "conceptual law" system, so there are no camp restrictions for their learning, and the five powerful legendary spells are:

"Legendary Spells of Conjuration System-Splitting Magic Stars"

"Legendary Spell of Plastic Energy-Meteor Fire Rain"

"Summoning Legendary Spells-Return of the Dead"

"Legendary Spells of the Conjuration System-Destroying the Singularity"

"Alchemy Legendary Spells-The Twisted World of Muse"

There are a total of five legendary spells, of which there are two spells, one is for energy shaping, one is for summoning, and one is a rare alchemy legendary spell.

Among them, "Meteor Fire Rain" and "Return of the Dead" belong to the legendary spell model that is a bit bad street trend. At least in the era of Netheril, these two spells are the most traditional and the most "popular" plastic energy system and The legendary spell of the summoning system.

Of course, being a little common does not mean that they are weak, and their "common" is only "common" in the era of Netheril. They are still unavailable in this era of legendary level of knowledge.

In fact, these two spells can always exist as the "iconic" legendary spells of the Plastic Energy System and the Summoning System. There is absolutely no doubt about their power.

However, when there is a better choice, these two spells are definitely not on the punk choice list.

Punk is not good at shaping energy spells. "Meteor Fire Rain" is not suitable for him. "Return of the Dead" is quite good. This legendary spell that can summon a legendary corpse giant to fight can be called "Meteor Fire Rain" in every respect. Very powerful", but punk is still reluctant to choose it as his first legendary spell to protect himself in the early stage.

After all...Summoning spells usually require continuous transmission of magic power to maintain. The maintenance of magic power required for a legendary summoning spell is simply astronomical. Punk now only has 21 cast levels, his existing magic power. The reserves are not suitable for supporting such high-mana-consuming legendary spells. Perhaps when punk reaches level 30, "Return of the Dead" is more suitable for learning and fighting.

In addition to these two spells, punk has considered the alchemy legendary spell "Muse's Twisted World" for a while.

Among the five legendary spells that can be learned in Vedraxia’s memory, "Muse’s Distorted World" can be said to be the most powerful legendary spell, but...correspondingly, its learning difficulty is almost With multiple improvements, the rules involved are extremely complex.

Punk is quite optimistic about it, but...a self-aware wizard doesn't think he can be genius enough to learn and master this difficult legendary spell in a short time.

Therefore, in the end, punk's choice of legendary spells must be between the "split magic star" and the "destroy singularity".

There is no need to think about it any more, and punk drew a red tick under the words "Destroy the Singularity" almost without hesitation.

You know, the core law of this spell is the actual destruction law, and the destruction law is the major law of punk. It is definitely more effective to learn a legendary spell with one's own major law as the core, which undoubtedly saves punk. plenty of time.

Moreover, as a legendary spell, "Destroying Singularity" is basically at the same level of difficulty as legendary spells such as "Meteor Fire Rain", and is comparable in power to some spells of the plastic energy system.

Although in terms of defensive ability, the "disintegration singularity" with a strong offensive nature may be weaker, it is not easy to find a spell that is "the counterpart" to one's own major law. "Get precious legendary spells." "This kind of thing that is a bit of luck is destined to not be too extravagant.

In this way, the legendary spell that punk intends to learn for the first time was determined-"learn to "crash the singularity" and master it within a thousand years!" This is the requirement of "phase goal" that punk sets for itself.


End of this Chapter

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