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Netheril's Glory Chapter 258

* This Chapter is Machine Translated  


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Chapter 258: organization.
"Legendary legend, how difficult the road to legend is. Even with the inheritance of Netheril, you still have to rely on yourself if you want to move forward"!

Looking at the dim sunlight, Punk sighed silently in his heart.

He does not have the strength to establish his own organization, so joining a spellcaster organization is bound to win.

Lightly opened the bamboo mouse in his hand, and then burned the mouse to fly ashes with a flame. Looking at the light that slowly burned in his hand until it went out, Punk began to think.

Joining an organization is a big event. This is not a small organization like joining the "Nightcrawler League", but a huge legendary organization. Everything can't help him not seriously consider it.

The first to be remembered and the first to be excluded is the Mage Union, because the sign of this organization is the "good and lawful" camp. No matter what his true face looks like, it is impossible to think about his reputation alone. Accept a "neutral chaotic" wizard to join.

So... Punk shook his head, and crossed the "Mage Union" in his heart.

"Although this organization is the best choice for the mage, it is fair enough and there are few wars, but...I don't want me."

What can I do, I am also very helpless, this is the voice of punk.

Now that the organization of the good camp has been eliminated, the next thing punk thinks of is the organization of the evil camp.

Speaking of the spellcaster organization of the evil camp, the first thought of all wizards is probably a group of spooky spellcasters wearing red robes and magic tattoos all over their bodies-yes, it is the Sandalin Club, also known as "Red Robes Mage Union"!

This is an out-and-out organization of evil camp mages, specializing in recruiting evil spellcasters. It is their purpose to train evil spellcasters. Any evil and chaotic camp mages will be welcomed by them, and it has more than a dozen legends. The top legendary organization where the strong sits, whether it is power or strength, can fight against the "Mage Union". Although the price of resources is a little bit pitted, it is absolutely abundant and diverse.

But punk still ruled out the "Santalin Society" for no other reason. The struggle was too frequent.

Punk is not afraid of struggle, and as a caster of a neutral chaotic camp, he likes to take risks and looks forward to those struggles with lower risks and higher rewards.

However, the so-called "excessiveness is not enough", the Santalin Society struggles too frequently, from the few Huiyue spellcasters who are in charge of the Santalin Society, down to the "apprentices" who have just been recruited and have not yet become professionals. To be struggling is to prepare for the struggle.

All kinds of intrigues and tricks, overt and secret fights, and allied betrayals are no longer staged in this organization all the time, but everyone still firmly believes that such an outrageous struggle with great internal friction can cultivate "true mages."

So punk can't accept the Sandalin Club. Perhaps the life of fighting all the time can indeed cultivate a powerful spellcaster, but the corresponding risks are far greater than the benefits in the eyes of punk.

"Oh, both the good camp and the evil camp are a bit too extreme. Although they are very capable of expansion, one in the sun and the other in the dark, occupying very vast resources, but... after all, it is not suitable. I"!

Punk threw away a mass of ashes in his hand and began to move on to the nearest city shown by the prophecy spell.

"It seems that only a neutral camp organization is more appropriate."

In the end, punk still focused on the legendary organizations in the neutral camp. Although these organizations seem to be too "secure and unpretentious" in the eyes of punk, as a spellcaster who is not a legend, punk obviously has no choice.

Since you want to join a neutral camp, you can’t choose those cheating organizations that actually do things that are not neutral at all under the banner of neutrality, such as the "Masked Mage Union" who like to mix with justice in the name of justice. The organization of national disputes cannot be required.

There are also divine pits that have an unclear relationship with a group of gods like the "Sage Council" and have to stay far away.

In the end, the punk who had been thinking about going all morning finally focused on an organization whose power is not huge in the legendary organization, and whose reputation is not very loud—Thinking of Truth!

According to the evaluation in the memory left by cheap punk parents, this organization is a "very orthodox organization of wizards." Of course, this evaluation obviously has some inevitable subjective colors, but from the introduction of this organization, punk still feels quite good. reliable.

"Thinking of Truth" is an organization that only recruits masters. It adheres to the principle of "concentrating on pursuing the truth" and inherits the ancient "apprenticeship" method. It also incorporates a large number of cutting-edge classroom teaching, and also adds certain Exchange between apprentices to increase the circulation of knowledge.

"Thinking of Truth" was formed by two legendary morningstar level casters and three ordinary legendary casters. Although history is incomparable with the "Mage Union", it has also experienced more than 10,000 years of wind and frost. During this period, the development of "Thinking of Truth" has been relatively low-key, and the recruitment of apprentices also follows the principle of voluntariness, and will not arrest people everywhere like the "Santalin Society".

What punk cares most about is that the "truth only thinks" organization is relatively free, and there is a loose degree of freedom for official members. Although it does not mean that you want to leave, you do not need to write anything like signing a deed. The contract for how many years of service will not be blocked when you leave.

Moreover, the mission of "Thinking of Truth" is taken voluntarily. There is basically no mandatory mission for full members unless they are in a state of war. It is also courtesy to the existence of master-level spellcasters who are the mainstay in any organization. Plus, all kinds of benefits are very generous, except for the somewhat troublesome "duty" of "full members must teach apprentices", all other aspects are in line with the punk selection criteria.

"Teaching apprentices is a waste of time, but if you don't join the organization, you won't be able to exchange resources. Forget it, thinking about "Thinking of Truth" will not make the instructor waste too much energy on the apprentice, just choose this one!"

Punk finally nodded silently, confirming his goal.

Joining an organization will inevitably need to bear certain obligations. This is a rule that any organization has, and almost any organization will not sell precious resources to "outsiders" who are not partners, so there is no way for punk!

He does not have the qualifications to become an "ally" of a legendary organization, so if he wants to exchange the resources of "Thinking of Truth", joining "Thinking of Truth" is the only choice.

I have to admit that it is already a good choice, and he really can't ask for too much.


End of this Chapter

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